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The Skills
Skill Name | Element | Range | Description |
Walk | None | 3 | Move the hero for up to 3 hexagons. |
Punch | None | 1 | Deals physical damage to the opponent. |
Run | None | 0 | Increase movement by +1 for the next 3 turns. |
Rest | None | 0 | Restores Strength, Dexterity and Intellect or Speed. |
Healing Hands | None | 1 | Restores Constitution to a targeted ally, healing them for a certain amount (melee range). |
Throw a stone | None | 4 | Throw a stone in the opponent's direction dealing physical damage. Bonus effect: 25% chance of hitting Heroes in the line of fire. |
Fast Stroke | Art | 1 | Deals Art damage to the opponent. Bonus effect: Lowers the opponent's Speed. |
Sonic Blast | Art | 5 | Shoot a Sonic Blast in a direction, dealing Intellect based damage to any Hero in the line of fire. Bonus effect: Lowers the opponents' speed. |
Backtime Slap | Body | 1 | Deals Body damage (melee range). Bonus effect: Lowers Speed. |
Evasion Shield | Body | 0 | Adds a chance to evade any attack based on current Dexterity. |
Body Slam | Body | 2 | Move fast towards an opponent and slam into them, dealing Body damage. Bonus effect: Push the target backward. |
Punch of the Mob | Community | 1 | Deals Community damage based on the number of adjacent allies. |
Fate Shield | Community | 1 | Create a Fate Shield around the hero and any adjacent allies (if allies move from adjacent hexagons, they lose their shield). The shield reduces the Speed of any attacker in adjacent hexagons. |
Molotov | Community | 3 | Throw a Molotov onto a selected hexagon, dealing damage on impact and spreading fire to adjacent hexagons. It stays active for three turns, dealing Community damage at the start of each turn to any Hero within, and any Hero who steps into it. |
Mind Punch | Mind | 1 | Deals Mind damage (melee range). |
Mind Blast | Mind | 5 | Shoot a Mind Blast in a direction damaging everyone in the line of fire. |
Deflection Shield | Mind | 1 | Creates a shield around the caster Hero that reflects X% of the damage to any attacker in adjacent hexagons. |
Teleport | Science | 2 | Teleport to any hexagon within the given radius (size, I.e., 6x6), bypassing any obstacle. |
Argument | Science | 1 | Deals Science damage that can stun the opponent. Bonus effect: 50% chance to remove one action from the opponent’s deck. |
Force Shield | Science | 2 | Creates a barrier spanning three adjacent hexagons obstructing movement and absorbing incoming damage. The Barrier's HP is based on the casting Hero's intellect. |
Gas Bomb | Science | 3 | Throw a Gas Bomb onto a selected hexagon, dealing damage on impact and creating a gas cloud that expands to adjacent hexagons. Stays active for three turns, dealing Science damage at the start of each turn to any hero within, and to any hero who steps into it. |
Last modified 1yr ago