Move the hero for up to 3 hexagons.
Deals physical damage to the opponent.
Increase movement by +1 for the next 3 turns.
Restores Strength, Dexterity and Intellect or Speed.
Restores Constitution to a targeted ally, healing them for a certain amount (melee range).
Throw a stone in the opponent's direction dealing physical damage.
Bonus effect: 25% chance of hitting Heroes in the line of fire.
Deals Art damage to the opponent.
Bonus effect: Lowers the opponent's Speed.
Shoot a Sonic Blast in a direction, dealing Intellect based damage to any Hero in the line of fire.
Bonus effect: Lowers the opponents' speed.
Deals Body damage (melee range). Bonus effect: Lowers Speed.
Adds a chance to evade any attack based on current Dexterity.
Move fast towards an opponent and slam into them, dealing Body damage.
Bonus effect: Push the target backward.
Deals Community damage based on the number of adjacent allies.
Create a Fate Shield around the hero and any adjacent allies (if allies move from adjacent hexagons, they lose their shield). The shield reduces the Speed of any attacker in adjacent hexagons.
Throw a Molotov onto a selected hexagon, dealing damage on impact and spreading fire to adjacent hexagons. It stays active for three turns, dealing Community damage at the start of each turn to any Hero within, and any Hero who steps into it.
Deals Mind damage (melee range).
Shoot a Mind Blast in a direction damaging everyone in the line of fire.
Creates a shield around the caster Hero that reflects X% of the damage to any attacker in adjacent hexagons.
Teleport to any hexagon within the given radius (size, I.e., 6x6), bypassing any obstacle.
Deals Science damage that can stun the opponent. Bonus effect: 50% chance to remove one action from the opponent’s deck.
Creates a barrier spanning three adjacent hexagons obstructing movement and absorbing incoming damage. The Barrier's HP is based on the casting Hero's intellect.
Throw a Gas Bomb onto a selected hexagon, dealing damage on impact and creating a gas cloud that expands to adjacent hexagons. Stays active for three turns, dealing Science damage at the start of each turn to any hero within, and to any hero who steps into it.